Can evacuate with the phase manipulator to pull indentured to a safe distance. Voidtech - extra mobility for optimal positioning.This ST has lots of accuracy boosts, and cheap healing, which are both great for indentured. Synthesis - guardian demon shell will keep indentured from taking a lot of ranged damage.Siphoners can wear the mod that makes them into indentured. Heritor - siphoners and overseers can rest units to get high dps units more attacks per turn.Psynumbra - indentured boost the damage potential of initiates and malictors that are in the same stack as them.Plasmoids are another spammable unit that pairs decently with indentured. Syndicate Purifier come wit heh indentured tag,and do not need the mod to get the special indentured interactions. Lots of way to boost accuracy (burning) allowing indentured to stay at a relatively safe distance to shoot melee targets. Promethean - easy healing (purification field) for bringing indentured back up to full health after a round of.Martial Tradition (will allow you to the mods you need to get this strategy to work a bit faster).Recommended units compositions per stack: 5 indentured and an overseer OR 4 indentured, 1 overseer, and 1 hero OR 4 indentured, 1 overseer, and 1 guild assassin.Mantra of life and other psi buff apply through mods like control amplifier (same is true of enforcers and mirages defensive modes, but those defensive modes only can effect a handful of units).Putting control amp of overseers increase indentured effectiveness.Arc damage is weak against amazon, and assembly.Subjugators = can resurrect a indentured once per battle.Overseers = can reset an indentured’s action points.Production exploitations work really well for this strategy (as you will hae plenty of energy for pumpkin out units. Indentured get +1 range when they reach prime rank of experience.
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